Obviously you didn't create these games, but this port just blew my mind when I was younger. It really showed what Flash was capable of at the time.
Obviously you didn't create these games, but this port just blew my mind when I was younger. It really showed what Flash was capable of at the time.
You struck a good balance of having a simple control scheme with surprisingly addictive gameplay.
Lilypads definitely feels like a dramatic difficulty spike, though. To the point where I spent more time on it than basically any other level combined.
It is Pinball, and it is pretty minimalistic. The physics work well enough, so no problems there.
The flippers could be faster, but I'm not sure how well that'd work with whatever physics engine you're working with? It'd also be nice having some objective targets to hit and work towards, but I don't know how how minimalistic you'd want to keep this.
Lastly it'd be nice to have a high score visible within the game itself, but NG's works well enough.
I like making stuff. That's it, really.
Age 28, Female
Artist and Gamedev
Joined on 9/11/21